Rules Actions Industries Strategy

Game Rules

Game Structure

The game is played over two eras: Canal Era then Rail Era.

Setup

Turn Structure

  1. Collect Income - Each player receives money based on their income level.
  2. Perform Actions - Each player takes 2 actions in turn order (first turn of Canal era = 1 action only). Each action requires discarding a card.
  3. Reorder - Players are reordered by amount spent (lowest first). Ties keep previous order.
  4. Refill Hands - Draw cards back up to 8 (if possible).

Canal Era End

When the draw deck and all hands are empty:

Rail Era End

Same scoring as Canal Era, plus 1 VP per £10 held. Highest total VP wins.

Tie Break: Income level, then money, then turn order.

Key Mechanisms

Flipping Industry Tiles

When a tile flips, immediately move your income marker up.

Consuming Iron

  1. If any iron on tiles anywhere on the board, take for free (flips tile if emptied).
  2. If no iron on tiles, buy from external market (price varies by supply).
  3. If external market empty, buy from bank at £5 each.

Consuming Coal

Coal must be transported to the building site via connected links.

  1. If connected to a coal mine tile, take for free (closest first).
  2. If not connected to coal but connected to any port, buy from external market.
  3. If not connected to coal or any port, cannot consume coal.

Personal Networks

A location is in your personal network if you have an industry tile there or a link connected to it.

For transport and selling, any player's links can be used.

Important Exceptions