Brass: Lancashire — Development Changelog

571 versions of iterative development

Birmingham — handless players no longer freeze the game (+ game 118 repaired) (v1.0.214)

Every Birmingham action requires playing a card, so when the deck ran dry and it became the turn of a player with an empty hand, that player had no legal move and the game froze — it couldn't advance to finish. (Game 118 was stuck exactly here, "no cards to keep finishing.")
Built with love iteratively through 571 versions of user-driven development — from a blank repository to v1.0.214: a full multiplayer Brass: Lancashire with neural-network AI, mobile UI, push notifications, ELO, achievements, streak records, daily turns counter, live news feed with type filters and deep scrollable history, a wired-up maintenance page, per-viewer favorite-color recoloring, a 49-trophy Hall of Fame with shared ties, group filters, name highlights (56 of them, including a collapsible radioactive section that pulses smoothly in each base's own colour) for everyone, and duration records, a 10-language interface with proper i18n coverage for every Hall of Fame group and every achievement name, a newest-first changelog, a more reliable reset-turn, and an action submenu that stays put.