Rules Actions Industries Cards Strategy Badges Birmingham

Brass: Birmingham

Implementation in progress — Phase 0 (game-type plumbing) shipped in v1.0.123. Rules captured here for reference and as the spec the engine fork will follow.

Overview

Brass: Birmingham is the spiritual sequel to Brass: Lancashire by Martin Wallace, set in the Midlands during the same Industrial Revolution era. Two canal/rail eras, building & selling industries, network-building, end-game scoring — but with several rule changes that meaningfully shift play.

Setup

Round structure

  1. Players take 2 actions each (1 action only in canal era, round 1).
  2. End-of-round phases: turn order resort (ascending by spent-this-round), then collect income (skipped in the final round of rail era — game just ends).

Actions

Wild cards

Resources

Negative income

If at end-of-round income collection you can't pay a negative amount, you must remove industry tiles from the board and collect half their tile cost (rounded down) each until the debt is settled. If you still can't pay, you lose 1 VP per £1 you couldn't pay.

End-game

Implementation phases tracked in CHANGELOG.md (search for "Birmingham"). Phase 1 (engine fork) and Phase 2 (board + minimal playable scaffold) still ahead.